
Being free-to-play, I’d be remiss if I didn’t at least mention the Pocket Trains freemium elements. However, one you unlock a few major cities and start additional lines, Pocket Trains really begins to hit its stride. Unfortunately, I found that Pocket Trains’ gameplay changes lead to a slower start than other titles. There’s also enough options in terms of cities and routes that players can employ a lot of different approaches depending on playstyle and train inventory. Tactics such as hub-and-spoke for planning the logistical transport of cargo become almost necessary to succeed. The restrictions on train routes give the game greater strategic depth than Pocket Planes and makes the purchasing and assigning of routes to trains meaningful. I’m a fan of the gameplay changes made in Pocket Trains. This is quite a bit different than Pocket Planes, which put a greater emphasis on the flight capabilities of your planes along with the airports owned. Second, specific routes can only be attached to one train at a time meaning you can’t simply have one train connected to every track as it’ll be incredibly inefficient to transport cargo. This is the case for two reasons: first, there are only a finite amount of track routes that can be bought for each city (some cities may even only have one track connected to it). Sure, there’s a large variety of different trains to craft (each with their own attributes and upgrades), but if you don’t plan your routes accordingly, the best train won’t matter too much. Being a game about trains, Pocket Trains also puts a greater focus on building and assigning track routes rather than the attributes of the actual train. Watching your planes fly in Pocket Planes was a bit boring, but I actually enjoyed taking in the scenery with Pocket Trains.

For starters, the visuals have been nicely improved upon, both in terms of sprite variety and detail. While veterans of Pocket Planes may balk at the resemblance to Trains, there are a lot of differences (both subtle and otherwise) that both change and improve upon the familiar gameplay. The general “goal” of Pocket Trains is also similar, with cargo transporting across cities being the main objective. The coin/bux dual-currency system also makes a return.


Bitizen-style pixel art makes a return along with the world map. Gamers familiar with NimbleBit titles will find that Pocket Trains shares a lot of gameplay and visual cues with the 2012 released Pocket Planes. Combine this with NimbleBit’s penchant for fair IAP balancing, and Pocket Trains is yet another fun title that needs to be checked out. However, behind the similarities is an excellent transportation management title that offers deeper strategic gameplay than its spiritual predecessor.
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Indeed, from as superficial standpoint, Pocket Trains Cheat Hack Tool Android iOS NoRoot NoJailbreak shares some of the aesthetic and gameplay formula of Pocket Planes . Nearly half a year after its action-oriented take on Snake, the folks at NimbleBit are back again with a free-to-play title much closer to its time management roots.
